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3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

added by dannyboy on November 10, 2006 1:57 PM
Aimed at the working Visual C++ game developer, 3D Game Engine Design provides a tour of mathematical techniques for 3-D graphics, and the source code that's used to implement them in state-of-th...
3 reviews  -  tags: 3d + series + game + realtime + edition

Real-Time Rendering (2nd Edition)

added by bestseller on October 30, 2006 11:28 AM
One would think that the title of Tomas Moller's and Eric Haines's book, Real-Time Rendering, would be a contradiction in terms. How can such a computationally intensive process as rendering comput...

Marooned in Realtime

added by csean85 on November 23, 2006 2:23 PM
Multiple Hugo Award winner Vernor Vinge takes readers on a fifty-million-year trip to a future where humanity's fate will be decided in a dangerous game of high-tech survival. In this taut thriller...

Across Realtime

added by rafit on November 23, 2006 5:49 AM
'The intricately plotted progress of characters from near to farfuture... on an Earth which, like an abandon playground, has long ago been left behind by an evolving humanity... human-scale action ...

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