Something M.Y.T.H. Inc. (Robert Asprin's Myth) this question feed

asked by ragtop on November 25, 2006 6:32 AM
Revolution is in the air. The king's court sorcerer is being eyed with suspicion. Not for dabbling in the black arts...not for consorting with a demon...not for having a dragon as a pet...not even for being mobbed up. But for the greatest crime of all: raising taxes.

Who is this terrible tyrant? None other than Skeeve the Great.

Oh, how the mighty have fallen...


Reviews

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Something M.Y.T.H. Inc. should be called Something Missing as the pun intends. This is clearly a book that was put together with very little forethought and was intended to be the culmination of a contract requirement. As Robert Aspring writes in his introduciton, this book is the 12th volume and finishes his contractual requirement to write the second set of six books. The book is actually a collection of sorts. The first 150 pages or so finish up the M.Y.T.H. series by following the tired recipe of Guido telling the story from his point of view and explaining to us why Gleep was shot at the end of the last M.Y.T.H book.

To accomplish this feat, Asprin rewinds time and starts this volume before Skeeve manages to resolve his problems with Queen Hemlock in Possiltum. One of the things that I thought Aspring really misses out on is that his original idea around M.Y.T.H. was to tell the stories from the points of view of the other members of the company. However, outside of the first one, he only uses Guido as the story teller. This is a major miss as in this volume it would have been much more fun to hear Pookie or Gleep tell their side - let alone Aahz!! But instead, we get the corny fake mob-lish that Guide dispenses with impunity.

the other thing that bothers me is that it is clear that Asprin decides to end the series of M.Y.T.H. books at this point. Now, it is clear that Aspring still has ideas about what to do with Skeeve and Aahz as the continuing appearance of Myth books attests, but the rest of the crew is apparently beyond him at this point. About halfway into the book we see the gang start to dissipate as they go off on their own pursuits and no one is surprised when Skeeve resigns from M.Y.T.H. and ends it all.

The second part of the book is written from Skeeve's point of view. What is this? Why is this? No clue!

The third part is also obviously intended to help as page filler as it is a compendium of characters and places that appeared in the various volumes of the series.

As I said, this was clearly written to complete an obligation and is therefore bereft of the normal joys associated with this series. I only recommend that you buy this book if you want to have a complete set of Asprin or his M.Y.T.H series.
reviewed by sumbuddy on November 27, 2006 8:15 PM

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Both I and my son have been great fans of the Myth series for some time and were eagerly anticipating this book. Unfortunately, there was little plot, action, or character development. It reminded me of someone getting tired of reading to a sleepy kid and saying "and they all lived happily ever after the end" and snapping the book shut.
reviewed by artdealer on November 29, 2006 11:12 AM

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I started reading the Myth books in college and enjoyed them quite a bit until Myth-nomers and Impervections, which started the downward trend to the series. I pretty much lost track of the series since Asprin also stopped writing them on a regular basis, but recently decided to finish off the series once and for all. I first reread the original 6 or 7 books that I still find entertaining, although not as much as I did some 10 years ago, then slogged through the rest of the series and finally got around to Something M.Y.T.H.Inc.

Basically, the book is a rehash as well as a cop out of the events in Sweet Mythery of Life and their consequences. What might've had some good potential for tension and drama were turned into bad jokes. Pookie shooting Guido? Gleep getting shot? All a misunderstanding. Hell, the whole "uprising" is one big joke. It's like Asprin couldn't think of a good way to resolve some plot threads he set up earlier and said hell with it all.

Also, why is it that the majority of the non-Skeeve viewpoints in the M.Y.T.H.Inc stories are handled by Guido? Nothing against the guy, but I'd really like to see some of the other characters' POV's, especially Aahz or Tanda. The faux-mob speech also really grates after a while. It really feels like Asprin missed out on several good opportunities exit the series on a high note.

My advice to anyone who hasn't started the series yet would be to stop reading at Little Myth Marker. M.Y.T.H.Inc Link is still a tolerable read, but sets up a lot of things that will require to read some very bad books to find answers for.
reviewed by maxmill on November 29, 2006 3:06 PM

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This is the final volume (as I understand it anyway) to Robert Asprin's Myth series. It's sad to see all our old friends--Skeeve, Aahz, Tanda, Guido, Bunny, etc--but the book does feel like it is time. It doesn't feel like Asprin has any more to add to the series, and he wraps it all up rather nicely. This is also one of those revolving viewpoint novels, though Skeeve's pov is included. It's a nice end to a great series.
reviewed by steelers on November 29, 2006 6:03 PM

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