Monster Manual III (Dungeons & Dragons Supplement) 
asked by bricktop on November 22, 2006 12:36 AM
An indispensable resource containing more than 100 new monsters for any Dungeons & Dragons© game.
This supplement to the D&D game provides descriptions for a vast array of new creatures. Several design changes have been implemented from previous monster titles due to fan feedback. Each monster will now be illustrated, and each entry will now begin at the top of its own page. Both of these changes are meant to facilitate faster gameplay. There will also be details on how to include any creature in a Forgotten Realms© or Eberron campaign.
This supplement to the D&D game provides descriptions for a vast array of new creatures. Several design changes have been implemented from previous monster titles due to fan feedback. Each monster will now be illustrated, and each entry will now begin at the top of its own page. Both of these changes are meant to facilitate faster gameplay. There will also be details on how to include any creature in a Forgotten Realms© or Eberron campaign.
Reviews
While it doesn't score gold in my book, the MM3 is a decent monster manual. After perusing the book, you quickly get a sense that the monsters within were not drawn from mythological origins so much as niche encounter fillers. From Arcane ooze to Cadaver Collectors, I really feel that the MM line is running out of juice. While most of the creatures are solid challenges for games, they mostly feel just like that - obstacles thrown in the way of characters and not creatures with a history and sense of purpose in the game world, despite the attempts to tie them down to specific worldsets.
reviewed by vicky123 on November 25, 2006 7:11 PM
This book simply throws ideas out that are simply ridiculous. I think I'll be lucky to make use of more than 2 or 3 of these monsters. The only ones that are remarkable are the new giants (and seriously you'd have to plan a whole campaign to make these fit somehow). Unless you like to throw random monsters at your players (which is a lame way to DM and is even more boring than fighting the same monsters again and again) this book is just too bizzarre. I'm agonna avoid MM4 too. With this trend, the new monsters could be nothing other than preposterous.
reviewed by cannoli on November 28, 2006 1:24 AM
I enjoyed this book greatly, but it had some flaws. First off, It didn't have information on how to turn most of these monsters into PCs. Second, In place it had said, "Cadaver Collecters in Ebberon". SOME of us don't stage our dungeons in Ebberon, Faerun, or Greyhawk!. But apart from that, this book provided detailed information on how to run the encounter, beautiful pictures, and SWEET monsters! All in all, this book rocks!
reviewed by vern on November 29, 2006 12:55 PM
This book has some pretty decent monsters, mostly for a higher level character, though. I'm a beginner, so I was looking for some lower level monsters, but they give a pretty good selection. This book would be excellent for a higher level character, like level 10 or higher.
reviewed by librarian on November 29, 2006 6:44 PM
