Monster Manual II (Dungeons & Dragons Supplement) this question feed

asked by megafan on November 18, 2006 12:53 PM
Even Greater Threats Await!

As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.

This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives.

To use this supplement, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.



Reviews

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When I first got the book in the mail I was a TINY bit disappointed in the size, expecting a book the size of the Monster Manual 1, but when I looked through I was presently surprised. It has some very interesting new creatures (Dinosaurs, Gem Dragons, and Phoenix caught by eye when fist browsing over the Table of Contents) and the layout is great. A perfect amount of tables, neat spacing, and beautiful pictures make the book easy and fun to pick out monsters or look through when your bored. Though it does pull slightly away from the "old school" fantasy setting of goblins, orcs, knolls etcetera, it's a great book for DMs that want to make campaigns more interesting and for players intrigued by cool new monsters.
reviewed by pits on November 26, 2006 10:26 AM

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Some interesting new entries in the D20 universe such as the infamous gem dragons :) but the format is still 3.0e and starting to show its age, very difficult to use any of the LA's PC possible entries...

Save this purchase for last for the completisits out there after you have the MM, MMIII, and fiend folio in your collection. Actually after that I would probably recomend others still before the MMII, notably the advanced bestiary from green ronin which contains more interesting and up to date material than the aged MMII here.

reviewed by madfool on November 27, 2006 11:28 PM

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A good book for its time, but DMs should take note that this book is dated. Monster description blocks are not 3.5 compliant. This means that the monster's Base Attack Bonus is not clearly listed, nor is the Grapple bonus (although most Swallow Whole descriptions define this variable). Also, Damage Reduction has changed significantly, so be prepared to make some on-the-fly adjustments. Otherwise I would say that this book is very usable at all levels.
reviewed by alexis on November 29, 2006 5:22 PM

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