Conspiracy X 2.0 (Conspiracy X) this question feed

asked by hooked on November 12, 2006 3:23 AM
On the surface, the world looks much like our own. The same people walk the same dirty streets. The same animals rummage in the same garbage. The same mindless reality-shows are on the same television stations. Yet something is not right... The public only sees the facade covering the truth, the veil hiding the machinations of alien invaders, conspiratorial plots, and supernatural horrors. In Conspiracy X, players take the roles of government officials, civilians, researchers, FBI agents, CIA spies, NSA code breakers, and more. All connected as part of a grand conspiratorial organization called Aegis, formed in the aftermath of the Roswell crash, they are the last defense against alien invaders, subversive agencies, and paranormal terrors. Conspiracy X 2.0 is a complete role playing game. In this book, you will find: A gritty yet fantastic conspiratorial setting, updated to the present day. Character creation for movers-and-shakers, the operatives who pull the strings of modern society. Cell creation rules, allowing teams to access covert op gadgetry, alien technology, orbital gunstars, black helicopters, magic vans, and much more. Full exposition of the Unisystem, a universal game mechanic fully compatible with CJ Carella's Witchcraft, Armageddon, All Flesh Must Be Eaten, and Terra Primate, allowing hard-core realism or high velocity cinematic action. Background information on Aegis, the history of the paranormal and the conspiracies that surround us, as well as details on the supernatural and alien threats to humanity. An introduction to powerful psychic abilities, ritualistic magic use, and cinematic martial arts. Conversion rules for easy adaptation to and from the original Conspiracy X game system.


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I bought the original Conspiracy X book several years ago and greatly enjoyed the backstory, which details a decades-long battle between two super-secret United States shadow organizations, called Aegis and the National Defense Directorate.

This book has it all: three races of aliens, cryptozoology, psychic, and supernatural phenomena, all lovingly detailed against the backdrop of recent US history.

This playing of the new system (Unisystem) is hampered by the layout, however. There are a lot of rules which are in seemingly random places, and this results in a lot of flipping back and forth in the middle of a game session.

The art is hit-or-miss, but the nice binding, cover art, and compact size are a plus. I still can't wait to see what hte next book in the series, the alien sourcebook, brings.
reviewed by h2o on November 19, 2006 11:03 AM

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