Complete Divine (Dungeons & Dragons Supplement) this question feed

asked by linda on November 5, 2006 3:46 PM
The most detailed resource ever released on accessing divine power and divine favor in the D&D world.

Complete Divine provides Dungeons & DragonsĀ® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage. There is a rundown of new gods in the D&D pantheon, in addition to new feats, spells, prestige classes, and magic items. In addition, this title adds new and revised base classes to a player's character choices, and clerics in particular are provided with many new and updated spell domains and spells.
This title also contains a wealth of material for non-cleric characters, so the tips and data provided will assist all class types, including those classes not typically associated with garnering divine power.



Reviews

Thumb_up
Thumb_down

0%
0%
I almost didn't purchase this volume of the complete series, but the completist in me egged me on. I have to say, I am SO glad I did.

The classes presented I found to be so-so. I'm not a big divine player, so my opinion is essentially skewed. I'll leave the review of this section to the experts.

The Prestige classes here are what makes this book shine! The Evangelist is an awesome progression for any cleric. I am absolutely in love with the idea of a Pious Templar as an NPC in my campaign. There are so many great PRCs here, I could go on and on.

The feats, what can I say, wow! Every dedicated healer should pick the Augment Healing feat, such a great feat! You also have to love the Spontaneous healer feat as well, giving you the ability to drop your spells for healing spells. Again, I can't say more about the feats presented here!

The only sections I took issue with is the Dieties section and the Divine World sections. For those of you running Greyhawk or another published CS this section is indespensible, however a lot of people create their own pantheons and religions. Personally, I can see how the sections could be useful, I just didn't find a use for them in my homebrew campaign setting.

And the spells, wow! I love the options given to the Druid, a oft overlooked class in my opinion. The extra domains really impress me as well. They really feel natural in their design, I was quite impressed.

All in all I would say this is a must have for any DND library.
reviewed by ctj on November 20, 2006 3:33 AM

Thumb_up
Thumb_down

0%
0%
This book has a nice range of prestiege classes but not enough deity info,the nonhuman deties could have been expanded more,the domains for the bugbear god hruggek were wrong.updated( from the 2nd edition) pantheons for the elves,dwarves,hallings and gnomes would have been more useful than the brief descriptions of the lesser known greyhawk deities.Still those complaints aside,a fairly complete job.
reviewed by madfool on November 23, 2006 12:02 PM

Thumb_up
Thumb_down

0%
0%
Here's why D&D supplements (ie SPLAT books) are good:

If you want a lot of extra rules, occasionally some good new optiosn, and the ability for your players to make characters that are overpowered -- without a single magic item. And when the overpowered characters DO get an item, look out!

Here's why they suck:
I'm happy they pumped the Clerics, Paladins, etc ... but if you buy the D&D game, you're looking at hundreds of dollars of books.

The whole system needs to be revamped. A roleplaying game shouldn't cost players, GM's, or fans hundreds of dollars.

Players & GM's, go find a cheaper yet also good RPG like Call of Cthulhu, Amber Diceless, Paranoia, Hackmaster, ShadowRun, etc. Or just DON'T buy all the expansions!!!
reviewed by noreason on November 23, 2006 7:06 PM

Thumb_up
Thumb_down

0%
0%
I really like the new classes that are offered in the book. I also love the fact the it has the epic progression within the book also, it makes the need for another book a lot less.
reviewed by webin on November 24, 2006 1:25 PM

search

 
 

browse

book tags