Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeon & Dragons: Hero Series Supplement) this question feed

asked by dataworld on November 2, 2006 1:00 AM
The essential sourcebook for any D&D character looking to build adventuring skills.

Complete Adventurer™ serves primarily as a player resource focused on adventuring skills for characters of any class. As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment, classes, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.



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I find this book very helpful in my D&D games. With the new prestige classes introduce, I have completed my characters and so have my fellow gamers. I would recommend that any serious gamer aquire this book for their collection. It could be a life saver.
reviewed by james58 on November 10, 2006 11:12 AM

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This book, besides new classes, and prestige classes, contain a lot of information about new spells for all classes and feats that may lead your new adventures. I rate it OK. a must have book.
reviewed by bookworks on November 21, 2006 3:50 PM

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Been a player for almost three decades. Always seem to be a Dungeon Master and this book is helpful, though lately I tend to just sort of make up rules as I go along.

For those role players who like to read, try The Unsuspecting Mage by Brian S. Pratt. This book is about a teen who role plays, goes to another world and uses the skills learned through roleplaying to help him survive. It's an action packed book that's hard to put down. Role Players rejoice!
reviewed by alexis on November 22, 2006 6:49 PM

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The other Complete books tried to hard and failed. This book is what an expansion should be.
reviewed by rob33 on November 27, 2006 9:49 PM

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Here's why D&D supplements (ie SPLAT books) are good:

If you want a lot of extra rules, occasionally some good new optiosn, and the ability for your players to make characters that are overpowered -- without a single magic item. And when the overpowered characters DO get an item, look out!

Here's why they suck:
I'm happy they pumped the Thieves & Bards ... but if you buy the D&D game, you're looking at hundreds of dollars of books.
[...]
reviewed by shawn on November 29, 2006 2:43 PM

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